INTO THE BULLET HELL
YOUR NAME IS TRACY.
YOU'RE HERE TO KILL THE DEVIL.
INTO THE BULLET HELL is a nightmarish wave-based action game. Assume the role of TRACY ( Who is really good at KICKING ( And is in HELL (KICKING DEMONS))) and KICK DEMONS in HELL.
Created in under 100 hours for the 5TH EXTRA CREDITS GAME JAM.
If you enjoy killing things and the color purple, check out our submission for the
If you like it when you dash and things die, check out our entry for the
2019 GAME MAKER'S TOOLKIT JAM:
|Release date||Aug 27, 2019|
|Author||Hot Girls With Broken Legs|
|Genre||Action, Adventure, Survival|
|Made with||Pyxel Edit, Adobe Photoshop, Unity|
|Tags||2D, Arcade, Bullet Hell, Difficult, Fast-Paced, Pixel Art, Side Scroller, Singleplayer|
|Average session||A few minutes|
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This is so damn juicy omg I love it. I think my only criticism at first blush is the character is hard to see. Maybe some kinda outline or something would help?
Glad you liked it! Thanks for the feedback!
I love this game with all the polish and love it has in it! The only thing I can really complain about is that the spikes should have some sort of "max randomness." I am just guessing here but from what it looks like the thing that determines weather a spike is on the left or the right is the proverbial "flip of a coin" which is fine I just found myself in a level where I was almost never in danger of a spike because they all spawned on the opposite wall. so some kind of system where if three spikes have spawned on the left wall then spawn a spike one the right wall would seem to help a lot!
other than that the game is awesome and gets all the mileage it can out of the idea
P.S (sorry for any spelling errors)
There actually is a limit to the number of times a spike can appear on the same wall in a row: it;'s two or three, depending on what part of the game you're at. You probably encountered some bug that prevented that from working properly. Oh well! Thank you for your praise, and for taking the time to play our game!
Nice art and well fitting sounds, works clean. Very good job :D
Thank you! Glad you liked it!
Solid mechanics and aesthetics! I can see this as an arcade after fully fleshing it out a little more! Great work!
Glad you liked it!
Cool game, I only managed 3rd level. I liked the tutorial telling me what to press how to not be off screen after I got off screen, because it happened at the exact moment when I was thinking "what am i supposed to do?"
Thank you! Wish we had more time to tune the difficulty. Glad you liked the tutorial. A bit tongue in cheek ;)
I got to the 10th lvl great game! :D
Thank you! 10 is a really good start!
How....What...How did you made this in 100hours ?? o_O soo so good ! would you adapt it for Android ? The tutorial is well explained and done beautifully, the art is so polished, eve your itchio page is perfect o_O
Thank you thank you! We've thought about iOS controls, it seems like it could work, but we'd need to find the time and know there'd be interest to port to mobile.
That's some polished gameplay and visuals right there. Really good effects when you're getting hit / doing damage.
Thank you! Spent a lot of time trying to make all the action on screen clear to the player.
great job! easy to play, difficult to master
We're waiting to see who reaches the end first ;)
Sweet game and polished to a mirror shine. Loved the snappy controls and was especially nice seeing a tutorial that teaches you everything you need to know right off the bat. Great job all around!
Thank you for the kind words! What good is a game if you don't know how to play it??